The Abyss, an alternate plane of existence in the D&D lore, has opened up and demons are spilling out into the Underdark. What was originally merely a dark and deadly place is now tainted. Welcome to a special introductory edition of the Out of the Abyss™ adventure, designed specifically for D&D Encounters™ (an official in-store play program) and the D&D Adventurers League™ (the official D&D organized play system). This edition of the adventure is designed for 1st- through 4th-level characters, and is divided up into.
Out of the Abyss
Dawnbringer
Out of the Abyss is a fifth-edition adventure. The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that. Out of the Abyss is the most free-form of the D&D adventures to date. Early on the characters will have a lot of choice of which Underdark location to visit next. Throughout the campaign there is a lot of emphasis on the travel between different points.
Lost for ages in the Underdark, Dawnbringer appears to be a gilded longsword hilt. While grasping the hilt, you can use a bonus action to make a blade of pure radiance spring from the hilt, or cause the blade to disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with Dawnbringer.
Properties
Out Of The Abyss Review D&d
You gain a +2 bonus to attack and damage rolls made with Dawnbringer, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.
The sword’s luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
D&d Out Of The Abyss Dm Screen
Sentience
Out Of The Abyss D&d Pdf
Alignment: Neutral good
Intelligence: 12
WIsdom: 15
Charisma: 14
Intelligence: 12
WIsdom: 15
Charisma: 14
Senses: Hearing and darkvision out to a range of 120 feet
Languages: Can speak, read, and understand common, and it can communicate with its wielder telepathically. Its voice is kind and feminine. It knows every language you know while you’re attuned to it.
Languages: Can speak, read, and understand common, and it can communicate with its wielder telepathically. Its voice is kind and feminine. It knows every language you know while you’re attuned to it.
Personality
Forged by ancient sun worshipers, Dawnbringer is meant to bring light into darkness and to fight creatures of darkness. It is kind and compassionate to those in need, but fierce and destructive to its enemies.